
#import "cocos2d.h"


// Game Layer
@interface Ranking : CCLayer 
{
	CGSize m_windowSize;
	NSInteger m_DeviceKind;			//iPhone or iPad
	
	CCSprite *spBackground; 
	CCSprite* spBall1;
	CCSprite* spBall2;
	
	int ranking;
	CCLabel* labelRanking0;
	CCLabel* labelRanking1;
	CCLabel* labelRanking2;
	CCLabel* labelRanking3;
	CCLabel* labelRanking4;
}

// returns a Scene that contains the Game as the only child
+(id) scene;
-(void) onlineRanking:(id)sender;
-(void) gotoMenu: (id)sender;
	
@end
